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ZUNE GAME DEVELOPMENT USING XNA 3.0
Publisher:
SPRINGER/A PRESS
| Author:
WATERS, DAN
| Language:
English
| Format:
Paperback
Publisher:
SPRINGER/A PRESS
Author:
WATERS, DAN
Language:
English
Format:
Paperback
₹795 ₹636
Save: 20%
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Weight | 818 g |
---|---|
Book Type |
ISBN:
SKU 9781430218616 Category Computer Engineering/IT Engineering Tag Games development and programming
Category: Computer Engineering/IT Engineering
Page Extent:
4
XNA 3. brings you the ability to create games that will run not just on the PC and Xbox 36, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3. is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step??by??step examples, building complete, working XNA 3. examples along the way that you can download and play.
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Description
XNA 3. brings you the ability to create games that will run not just on the PC and Xbox 36, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3. is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step??by??step examples, building complete, working XNA 3. examples along the way that you can download and play.
About Author
Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 1 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums.
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