3DS MAX LIGHTING

Publisher:
WORDWARE
| Author:
Boughen, Nicholas
| Language:
English
| Format:
Paperback
Publisher:
WORDWARE
Author:
Boughen, Nicholas
Language:
English
Format:
Paperback

1,596

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Ships within:
1-4 Days

In stock

Book Type

Availiblity

ISBN:
SKU 9781556224010 Category
Category:
Page Extent:
406

This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.
Lighting is arguably the single most critical element in creating a “believable” look in computer games or animation. Film, television, and broadcast graphics all require a high level of skill and artistry in lighting. 3DS Max Lighting is targeted at all levels of animators and visual effects artists who wish to display world-class quality in their computer-generated (CG) lighting environments. 3DS Max is among the most powerful, complete, and reliable 3D tools in existence. 3DS Max has become the visual effects software of choice in the game and broadcast industries. Because of its widespread and historical leadership in the market, 3DS Max is quickly becoming the leading tool for visual effects and animation as well. This book is a “must-have” for every animator and game and animation studio since there are no other books on the topic.

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Description

This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.
Lighting is arguably the single most critical element in creating a “believable” look in computer games or animation. Film, television, and broadcast graphics all require a high level of skill and artistry in lighting. 3DS Max Lighting is targeted at all levels of animators and visual effects artists who wish to display world-class quality in their computer-generated (CG) lighting environments. 3DS Max is among the most powerful, complete, and reliable 3D tools in existence. 3DS Max has become the visual effects software of choice in the game and broadcast industries. Because of its widespread and historical leadership in the market, 3DS Max is quickly becoming the leading tool for visual effects and animation as well. This book is a “must-have” for every animator and game and animation studio since there are no other books on the topic.

About Author

Nicholas Boughen is a Senior Visual Effects artist working in Vancouver, British Columbia, Canada. He has worked as Lead Lighter in television and film. Nicholas has worked on countless television commercials, pilots, and mini-series including Dead Like Me, Aftershock: Earthquake in New York, Voyage of the Unicorn, Snow White, Time Tunnel, Stargate SG-1, and others, providing modeling, texturing, lighting, and animation. NicholasÂ’s feature film work includes The Lizzie McGuire Movie, Goodboy (2003), Garfield, and I, Robot.

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